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Technology Use in Educational and
Entertainment Environments
Active Experiments
Investigation of Wayfinding Signage in Amusement Parks
Use of Augmented Reality to Increase
Entertainment and Learning in Zoological Environments
Work Analysis in Zoological
Environments Utilizing Animals and Visitors as Co-Workers
Previous Experiments
Lion, Prey, and Visitor Reactions to
Playbacks of Lion Roars
Use of Social Media During the Closure
of a State University