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Technology Use in Educational and Entertainment Environments


Active Experiments

Investigation of Wayfinding Signage in Amusement Parks

Use of Augmented Reality to Increase Entertainment and Learning in Zoological Environments

Work Analysis in Zoological Environments Utilizing Animals and Visitors as Co-Workers

Previous Experiments

Lion, Prey, and Visitor Reactions to Playbacks of Lion Roars

Use of Social Media During the Closure of a State University